Join the Dark Forest team on Twitch this Sunday at 4:30PM PDT / 7:30 PM EDT as we play the new round and answer your questions!
Welcome back. We’re excited to announce that Dark Forest v0.6: The Seekers’ Journey will be going live this weekend.
Dark Forest is a decentralized MMO strategy game, built on Ethereum and xDAI with zero-knowledge cryptography. Players explore a massive and procedurally-generated universe, conquering planets and growing a cosmic empire.
In Dark Forest v0.6, players will follow a spacefaring race known as the Seekers on an expedition through the multiverse. The Seekers are a long-lived and nomadic species that travel from universe to universe, fleeing a malevolent corruption–The Ancient One–that strives to destroy them.
You’ll trace the Seekers’ journey through multiple successive universes: unlike previous versions, Dark Forest v0.6 will take place as a series of rounds spread out over the course of 2-3 months. While core gameplay mechanics will remain consistent throughout v0.6, some universes may also feature experimental gamemodes and different objectives. In each round, players will gain access to the next universe by completing an objective in the current universe.
v0.6 adds a number of new features to Dark Forest, including:
- Interactive AI NFTs. High-rarity Dark Forest artifacts are AIs powered by GPT-3. You can talk to these artifacts to learn more about the Dark Forest universe.
- Seeker Technologies. We’ve introduced five new artifacts to the game–long-forgotten technologies left behind by the Seekers, with special effects that can permanently alter the universe.
- Dead Space and Corrupted Biome. We’ve added a new level of space to explore, as well as a new biome. Dead space is even more dangerous than deep space, but has even more valuable planets to explore…
- On-Chain Location Broadcasting. Once every 24 hours you can broadcast the coordinates of any planet on-chain, exposing the planet’s locations to all other players in Dark Forest.
- New Planet Types. We’ve added higher level planets and three new planet types to the game: Quasars, Spacetime Rips, and Foundries.
- Better 3rd-Party Developer Tools. We’re continuing to make it easier for developers to build plugins, automations, and even 3rd-party contracts that interoperate with Dark Forest.
You can read a complete list of updates and changes at the bottom of this post.
Dark Forest Prizes: Valhalla Prize Planets
Dark Forest v0.6 winners will be awarded prize planets of different rarities and enshrined in Valhalla, a universe frozen in time and the final resting place of the Seekers. These prize planets are NFTs on the Ethereum mainnet.
Each Dark Forest round will have different conditions for earning prize planets of different levels; generally, prize planets will be awarded for top-scoring players, scored according to each round’s objective function.
Dark Forest v0.6 Round 1: Fascinated Manager
Round naming: As a thank-you to Dark Forest supporters, each round in v0.6 will be named after the planet with the largest hat from the previous round as of the end of the round (tiebroken by planet energy cap). This first round is named after a hat on the planet “Fascinated Manager” from v0.5, owned by cry.eth.
Fascinated Manager will begin on Saturday, May 22 and will end on Sunday, June 6. Several thousand invite keys will be sent out to Ethereum community members over the first few days of the round.
This round will be similar to previous Dark Forest games: players spawn into an expanding universe, and compete in a global FFA-style round. Prize planets will be awarded to the top 63 players of the round:
- One level 7 planet NFT (rank #1)
- Two level 6 planet NFTs (rank #2-3)
- Four level 5 planet NFTs (rank #4-7)
- Eight level 4 planet NFTs (rank #8-15)
- Sixteen level 3 planet NFTs (rank #16-31)
- Thirty-two level 2 planet NFTs (rank #32-63)
As in v0.5, we’ll also have special prizes for 3rd-party developers who demonstrate exceptional creativity or community-mindedness.
v0.6 Round 1 Scoring, and Your Ticket to Round 2
Your score in v0.6 Round 1: Fascinated Manager is the total silver you’ve withdrawn from the universe. In order to increase your score, you’ll need to ferry silver from asteroid fields to spacetime rips that you control.
Additionally, all players in Fascinated Manager can earn a whitelist key for the next universe (Round 2) by achieving a score of at least 1. Round 2 will kick off in mid-June.
Like before, we’ll still be doing random whitelist key drops to the Dark Forest mailing list and via Twitter, Discord, and Twitch.
For Developers: Plugins, Contracts, and Grants
Dark Forest v0.6 client, contract, and subgraph code are available in the Dark Forest Github repo. A handful of utility packages are also now available on npm. We’re working with community members to port a handful of the v0.5 community plugins to v0.6.
We’ve been working on refining the plugins development process–more details on this are coming soon. Additionally, we’re experimenting with enabling interoperable contracts (such as bounty contracts, information markets, and more) to be built on top of the Dark Forest core contracts as well.
This round, we’ll also be awarding a number of Dark Forest Developer Grants, for players who are building particularly useful or creative tools on top of Dark Forest. We awarded our first developer grant to Project Sophon several weeks ago, and there will be more to come.
Changes in v0.6
Ancient Artifacts, Rediscovered
Dark Forest v0.6 introduces five new artifacts left behind by the Seekers in their war against the Ancient One. Each of them has powerful special effects, and can be found on ancient foundries scattered throughout space, deep space, and dead space.
Wormhole: Wormholes contract the effective distance between pairs of planets. Voyages sent between two planets connected by a wormhole will travel faster and experience less energy decay. These artifacts can be used to construct transportation networks for ferrying silver and other items.
Photoid Cannon: A photoid cannon allows a planet to fire a single attack with massively boosted range and speed. Activating a photoid cannon on a planet will temporarily debuff the planet’s defense and start a 12 hour timer; the planet’s first move after the timer expires will be able to travel up to 10 times further and faster than the planet’s stats would typically allow. Photoid cannons are consumed on use.
Planetary Shield: A planetary shield can be activated on a planet to temporarily provide a substantial buff to the planet’s defense, at the expense of range and speed. The shield consummable, and is destroyed on deactivation.
Bloom Filter: When activated, the bloom filter fills the planet of interest to maximum energy and silver capacity. Rarer bloom filters can be used on higher level planets. Bloom filters are consumed on use.
Black Domain: The black domain can be activated on a planet to destroy the planet, removing the planet from the game permanently. Rarer black domain artifacts can be used to destroy successively higher level planets.
Moving Artifacts
Artifacts in v0.6 can only be withdrawn from and deposited into the Dark Forest universe at spacetime rips, which serve as a bridge between Dark Forest and the rest of the xDAI smart contract ecosystem. Higher level spacetime rips allow you to warp in rarer artifacts.
Artifacts can now be moved between planets as well, so if you want to pull your NFTs out of the game, you’ll need to be strategic about navigating your artifacts to a spacetime rip you control.
Uncovering the Seekers
Ancient AIs power many of the artifacts that The Seekers left behind. You can talk to these AIs to learn more about the history of the Dark Forest universe, and its former inhabitants. Behind the scenes, these special Dark Forest NFTs are made interactive with OpenAI’s GPT-3 language model.
A Rip in Spacetime
We’ve introduced three new entity types in this update.
Spacetime Rip: Within Dark Forest, silver and artifacts have to be ferried around on voyages between planets. However, Spacetime Rips allow you to warp Dark Forest items in and out of the Dark Forest universe: you can withdraw silver at a Spacetime Rip to increase your Round 1 score, and NFT artifacts can be deposited and withdrawn from the Dark Forest contract to your Ethereum account via these portals as well.
Quasar: Quasars are rare objects that can be found in all biomes. Quasars have unusually high energy and silver capacity, but zero energy growth rate.
Foundries: Foundries are structures left behind by the Seekers which contain advanced technologies and artifacts. Artifacts can be harvested at foundries, which in turn can be found in all biomes except Nebula biomes.
Additionally, planet stats have been rebalanced, and planets now max out at level 9 (rather than level 7).
Hide Well, Cleanse Well
Once every 24 hours, you’ll be able to publicly broadcast (on-chain!) the coordinates of any planet in your view. This reveals the planet’s location to everyone in the universe, regardless of whether or not they’ve mined that location, and makes the planet vulnerable to photoid attack strikes from any player.
A Sinister Corruption
Finally, we’ve added an additional space type, Dead Space, and a corresponding biome–the Corrupted Biome. Dead Space is even more dangerous than Deep Space (with baseline defense even lower); however, corrupted artifacts and corrupted planets are even stronger than what you can expect to find in the rest of the universe.
Thank You!
We’re grateful to be able to build for the Ethereum community. So far, Dark Forest has been entirely supported by community contributions.
Additionally, we’d like to give a shoutout to some of the teams and technologies that make Dark Forest possible:
- iden3, which maintains snarkjs and circom.
- Nomic Labs, which maintains hardhat and other Ethereum devtools.
- OpenZeppelin, which maintains a suite of upgradeable contract tooling.
- xDAI chain, which has provided a stable and scalable EVM-compatible environment for Dark Forest since v0.4.
- ethers.js, which provides developer-friendly web3 javascript APIs.
- Project Sophon, which has been advising us on development workflows, helping to improve our build / deployments processes, building 3rd-party development tools, and much more.
We hope you’ll join us in the Round 1 of The Seekers’ Journey, Fascinated Manager. One last thing: legends tell that there might be mysterious ancient artifacts scattered around the universe, relics from the war between the Seekers and the Ancient One…
See you in the Dark Forest.